Tag: rules

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  • Travel

    h4. or why the Survival skill matters Travel, like encumbrance, is one of those things that gets either tedious or hand wavy in a lot of games. But there's so much to see and do! If sandbox video games like the Elder Scrolls have taught us anything, it …

  • Death

    h3. _In the event of an untimely demise, break glass_ So you've died. It was bound to happen. It's ok, the world is a rough place. And we have rules to get you back up and running. 1) Stats: Roll 3d6 x 7, drop the lowest, assign any way you want. …

  • Experience Points

    As opposed to the regular XP system for killing shit, or the old school method of 1gp = 1xp, we're doing something a little different. An abstraction, if you will. Here's the breakdown: It takes 25xp to level up. 1xp: Simple encounter - easy combat, …

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